Week 5 Reflections
PowerPoint
Throughout my university degree I
have used PowerPoint as a means of communicating information, representing
ideas and of course wooing an audience. I have also used PowerPoint during my
placement to ensure that students had the opportunity to engage with some form
of technology. I found that my PowerPoint presentations were effective;
students were instantly hooked and ready to learn! Based on this experience, I
recommend PowerPoint within an educative context.
With PowerPoint, I tend to stick
with what I know, that is, the basics of what this tool has to offer (insert
text, insert image, insert music). However, I have had a play around and
discovered there are various functions that can really draw you in (an
overwhelming amount in fact).
I read through the interactive
PowerPoint component as suggested on Moodle and gave it a go. It made me ponder
on the idea of using this tool in a way that I hadn’t really considered. There
is student involvement to some degree (questioning and discussing imagery or
content), however using the functions to create a slide that allows for student
involvement WITH the tool, is well, pretty amazing! I tried it out and I learnt
that I needed to review the steps again and again before my interactive slide
could be achieved. The end product is not up to scratch at all, but I am proud
I stepped out of my comfort zone nonetheless!
Technical aspects
PowerPoint
has an array of functions students can use to create personalised slideshows! Students
must first select an appropriate template before beginning their journey. The
option of inserting text, images, videos or audio can be accessed on the right
hand side of the tool bar. Students can choose a colour scheme for each slide;
adjust font size and style and bring content or images to the front or back of
the slide. Animations and transitions allow for text and image motion. Choosing
these functions can enhance the slideshow presentation, providing entertainment
and promoting engagement. Chart types offer the option of adding 3D graphs (pie
charts etc). This can be useful in a mathematical teaching context. Smart art
also encourages use of graphic organisers to organise or simplify information. Students
may wish to review their work before submitting the final draft. This can be
achieved by clicking the red ‘preview’ button on the tab.
Classroom application
Use of
PowerPoint in the classroom:
·
Create research-based presentations (reports).
·
Create and present own literature (narratives/persuasive texts).
·
Peer assessment (students compare and critique each others work-
what could be added to enhance meaning e.g. photo).
·
Teacher can use PowerPoint to pose questions or display stimuli to
prompt writing tasks.
·
Group tasks and assessment (Science experiment: Recount of events
during experiment).
·
Recount of holiday experiences (useful for start of term).
·
Support student’s oral presentations.
·
Create a new ending for a narrative (select appropriate images to
match).
It is
worth noting that overuse of PowerPoint can of course disengage learners. To
prevent this from occurring, educators must integrate this tool in meaningful
ways.
SAMR model: Narrative
Substitution: Learners can begin drafting (writing)
their narrative sequence on slides.
Augmentation: Learners can begin to select
accompanying images to match with narrative and edit text using grammar check
and thesaurus.
Modification: Pair students for peer editing and feedback.
Re-definition: Students add voice over (audio function) to
become narrators of their very own story.
Prezi
PREZI
http://prezi.com/ilxuxgsip-be/?utm_campaign=share&utm_medium=copy
I am not entirely ‘new’ to Prezi as
this tool has been utilized to support previous group presentations. During group tasks, I have never been offered
the role of the Prezi creator not did I put my hand up willingly for
this role. Because I haven’t had direct experiences with this digital tool I
therefore lack a sound understanding of how to use it (until now). What I do
know is that the structure of Prezi is very effective. Addressing the ‘big
picture’ and narrowing in on concepts based around this makes information easy
to assimilate.
Technical aspects
·
Sign up (this takes less than one minute).
·
Read over the steps (provided immediately before getting started).
·
Choose a template.
·
Select a design.
·
There are steps outlined on your selected design on how to add text.
Simply click on the circles and add information!
·
The font size/style can be changed, images, videos, background
music, arrows, and personal files can all be inserted!
·
You can customize the background colour by selecting ‘customise’.
·
Prezi saves as you go!
·
The numbers are an indicator of the sequence you wish to use for
your information.
·
To view just click PRESENT and you view your marvellous creation!
·
Once you are happy- you can share publicly, via social media sites,
or download.
The
simplicity of this tool makes it a valuable tool used to communicate
information.
Classroom application
The use
of Prezi in the classroom:
·
Presentations
·
Interactive classroom sessions
·
Group tasks
·
Teachers can use Prezi to introduce a new topic and engage students
in learning
·
‘About me’ to introduce learners to each other at beginning of year
·
Biographies
·
Embedding YouTube clips (e.g. to teach students about
advertising/marketing strategies used to persuade the viewer)
·
Use Prezi as a mind-map or for a class brainstorming session
SAMR MODEL: Advertising commercial (with class mind map)
Substitution: Learners add ideas to Prezi mind map
in joint construction with teacher.
Augmentation: Learners begin to develop advertising
commercial by adding text into each section & customizing background.
Modification: Learners embed audio, video and imagery onto Prezi.
Re-definition: Learners share onto public view. Teacher
selects Prezi created by a student from another class and displays for class to
view. Learners analyse, evaluate and compare Prezi with their own. Students
question use of language, imagery, audio and video elements.
Glogster
I have
never heard of this digital tool! I am quite intrigued by its name! I’m looking
forward to exploring Glogster and what it has to offer my students and myself
as a future educator!
A summary of Glogster
Glogster is a website that
allows individuals to present information in interactive and meaningful ways.
There are various options embedded into this digital tool to assist teachers
and students in building a type of virtual canvas to convey information in
creative and personalized ways. Glogster can be integrated by the teacher to
support educational concepts or explored by students and used as a means of
conveying information.
Technical aspects
· Sign up-
choose discipline area you want to use your globster for.
· Once
template is chosen you can insert many amazing things onto the your page
(audio, video, images, hyperlinks and text).
· By
clicking on each box you can add and change font size, style & colour.
· You can
also insert images that are either saved on your own computer or chosen from
the pictures globster has to offer. These are found under different categories
for example; Art, Science, Math, English (most relating to educational
subjects).
· You have
the option of saving your blog onto your computer and sharing it with others
via globster.
· You can
get lost in ‘glogpedia’ which is a
page that offers you hundreds of already completed glogs. Surprisingly, this isn’t overwhelming as the glog pages are
separated into categories (Health, Science, Art etc).
· Once you
stumble across a Glogster you like- you can either; add to favourites; embed
into page; send to friends or share for others to view!
Classroom
application
· Start of
year student introductions. Glogster can be personalised by each student
allowing personal information- (where I live, what I like doing, my family,
pets etc) to be shared with the class. This can assist learners in getting to
know each other.
· Assessment
pieces.
· Classroom
newsletters- to share with parents and caregivers the latest news and upcoming
events.
· Collaborative
learning tasks – students can work together to research selected topics and
create a Glogster to represent findings.
· Create
historical timelines.
· Teacher’s
use- Set classroom expectations, display this every Monday as a reminder.
· KWL
charts via Glogster- when introducing a new topic, have students create a KWL.
· Display
for classroom field trips/excursions/important events.
· Artwork-
students can upload their artwork and present this to class. Students can
research techniques adopted, inspiration, favourite artists.
· Homework
tasks.
· Projects-
engagement in science projects. Students can upload images, audio and video of
their journeys.
· Literacy-
Evaluation of online texts.
· Explanation
of types of natural disasters, species, environments….the list goes on!
SAMR MODEL: Art (year5/6)
Substitution: Learners add text about artwork
created over the term.
Augmentation: Learners upload photographs of
artwork and design the Glogster in personalized ways.
Modification: Students research artists they have
previously explored over the term and begin to summarize and add information to
their Glogster. Students reflect on their artwork and make connections to famous
artists that may have inspired their work.
Re-definition: Students are arranged in groups to discuss
work. Teacher can access the webpages as students share their Glogster links. The
teacher can mark students’ work online.
Learning theory and safe and ethical
practice in a digital environment
Educators must
adhere to safe and ethical practice when implementing the aforementioned
digital tools into the classroom. If this is not achieved, certain challenges
and concerns may arise in relation to teaching practice and student learning (Gedera,
2014). The repercussions of failing to acknowledge ethical online practice may
jeopardize the teacher’s position of employment at the school. The educator
must explicitly teach students about these practices, for example; using and referencing
authoritative sources, online cyber safety, setting profiles to be privately
viewed and so forth.
Constructivism is
a student-centered approach whereby learners are actively involved in their own
learning (Cooper & Barber, 2012). This approach is reflected, as students are
required to individually engage in the process of creating, defining and analyzing
information with the use of the digital learning tool. The teacher acts as a
guide and assists students when necessary.
In the digital classroom, students develop a sense of
ownership of their learning as they are engaged in creating, collaborating,
sharing, innovating and publishing their own work (DETE, 2014).
References:
Barker, J (2015). Forty ways to innovative teaching using
Glogster. Retrieved from: http://blog.edu.glogster.com
Cooper, L., & Barber, D. (2012). Using
New Web Tools in the Primary Classroom : A Practical Guide for Enhancing
Teaching and Learning. Milton Park, Abingdon, Oxon: Routledge.
Department of Education and Training
(2014). Queensland Government Smart
Classrooms: The Digital Classroom.
Retrieved from: http://education.qld.gov.au/smartclassrooms/enabling-learners/digital-classroom.html
Gedera, D. P. (2014). Students' experiences
of learning in a virtual classroom. International Journal Of Education &
Development Using Information & Communication Technology, 10(4),
93-101.
Thanks Jo for that great posting. It is evident that you have an above satisfactory understanding of the SAMR Model. Your discussion on safe and ethical digital practice was spot on. Technology is a fantastic tool to use in the classroom, however this must be implemented safely.
ReplyDeleteThis was a really interesting post Jo :). Thanks for sharing. I have to agree with Grace, I loved the examples show within the SAMR model and it really does demonstrate a high level of understanding of how to encourage higher order thinking with these tools in the classroom. I am particularly excited about the functions offered by PowerPoint. This made me think about the example shown in our lecture last week of the interactive roll slide or perhaps the sorting activities. Can't wait to try this out and also see what is available on the web.
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